Even if Lamentations of the Flame Princess' character generation is really simple and quick, it always comes to a grind when the time of equipment choosing comes.
Since what I'm doing right now with LotFP is one-shots sessions, I want to start playing as soon as possible but equipment always gets in my way.
What I also would like in my games is some inventive from my players in using the items they have, and the packs I made reflect this.
The packs here go from the most mundane professions as Cook, Citizen or Laborer to the most exotic and adventurous ones like Dungeoneer (equipped with the infamous 10' Pole), the Witch Hunter or the Arcanist.
Included are also two "special" packs, namely the Poisons Pack which has, as the name suggests, different poisons but no item to produce them (this isn't the Poisoner pack after all), and the Rich Pack, which gives you more money (don't you say?) and two loyal Servants. Loyal for two weeks, at least. After that you'll have to pay them... loyalty costs money these days.
Only for today a free bonus pack is included!
1. Basic Equipment: every character starts with the following items:
Bedroll, Waterskin, Backpack, 2 Sacks
- Clerics start with a Wooden Holy Symbol
- Magic-users and Elves start with their Spellbook
- Specialists start with Specialist's Tools
2. Weapons and Armor: choose as you prefer (or as your Referee prefers you do!) but I suggest to use Chart A, B and C with the stated modifiers from +Chris Kutalik's Random Starting Equipment: LotFP Weird Fantasy RPG. They're so cool and random!
3. Equipment Packs: if starting at level 1 choose or roll for 1 pack, if starting at a higher level choose or roll for two.
Note that there are four "sub-groups" in this table, corresponding with the dice from d4 to d20, ranging from the most mundane jobs to the most specialized and exotic. Yours is the choice to use them or not.
|1||Citizen Pack |
Instrument, Lard, Tinderbox, Mallet, Wooden Holy Symbol, 2d4 Candles, Spoon, Cup, 10 Nails, Pipe
|2||Laborer Pack |
Pouch, Mallet, Miner's Pike, Drill, Crowbar, 2 Locks, 50' Rope, Block and Tackle, 5 Iron Spikes, 10 Wooden Spikes, Handful of Nails, 2 Sacks
|3||Packbearer Pack |
Mule, 5 days of Fodder, 2 Waterskins, 2 Pouches, 50' Rope, 5 Sacks, 4 Saddlebags
|4||Linkboy Pack |
Tinderbox, 4 Torches, Lantern, 3 Flasks of Oil, 10 Candles, Whistle
|5||Cook Pack |
Cooking Pots, Fishing Gear, Tinderbox, Lard, Bag of Flour, 2 Garlic Heads, Handful of Salt, 5 Spoons
|6||Guide Pack |
2 Dogs, 2 Days of Forage, 2 3' Chains, Lantern, 1 Flask of Oil, 50' Rope, Local Map, Whistle
|7||Cleric Pack |
Holy Book, 1 Vial of Holy Water, Holy Ritual Garments, Iron Holy Symbol, 4 Candles, 10 Incense Sticks
|8||Soldier Pack |
Personal Tent, Pouch, 4' Chain, Shovel, 2 Sacks, Wooden Holy Symbol
|9||Medic Pack |
Personal Medical Journal, Tinderbox, 2 Flasks of Oil, Lantern, Bottle of Strong Spirit, Bottle of Laudanum, Ink, 3 Candles, Soap, Garlic, 6 Empty Vials
|10||Scholar Pack |
3 Knowledge Books of your choice, Personal Journal, Blank Book, 2 Scroll Cases, Kingdom Map, Ink, 10 Sheets of Paper, 4 Candles
|11||Dungeoneer Pack |
10' Pole, Crowbar, 50' Rope, Tinderbox, 3 Torches or Candles, 5 Chalks, 3 Sacks
|12||Explorer Pack |
Personal Tent, 2 Torches, Tiderbox, Fishing Gear, Cooking Pots, 3 Sacks, Local or Kingdom Map, Ink
|13||Thief Pack |
Drill, Pouch of Caltrops, 50' Rope, Grappling Hook, Crowbar, Manacles, Vial of Laudanum, Thief Robes
|14||Musketeer Pack |
2 full Powder Horns of different Gunpowder (fine and coarse), a full Shot Bag, Pouch, Gun Cleaning Kit, 1 m Match Cord.
Also replace a weapon of your choice with a Pistol or an Arquebus and replace Leather Armor with a Buff Coat (plus a Morion Helm if you have Chain Armor instead)
|15||Bounty Hunter Pack |
10' Chain, 50' Rope, 2 Manacles, Lantern, 1 Flask of Oil, Pouch of Caltrops, Grappling Hook, Tobacco, Local Map, Pipe, 4 Sacks, 5 Iron Spikes
|16||Nobleman Pack |
Dog, Personal Journal, Reading Book, Fine Quality Tobacco, Glass Mirror, Pouch, Ink, Perfumed Soap, Engraved Pipe, Perfume, Silver Ember Tong*
|17||Rich Pack |
Fine and Expensive Clothes, two Servants already paid for two weeks (or one for a month), and roll once more for Money with a +2 modifier.
|18||Poisons Pack |
One Vial each of Weak Poison, Strong Poison, Paralysis Poison, Sleep Poison, Dementia Poison, Burning Guts Poison, Truth Poison. Two Vials of Antidote, one of Panacea.
|19||Arcanist Pack |
Arcane Knowledge Book, 2 Vials of Holy Water, 2 Scroll Cases, Ink, 10 Sheets of Paper, Handful of Salt, Garlic, Pouch of Pulverised Gems, Wolvesbane, 5 Red Candles, 2 Chalks, 2 Charcoal Pieces, Brush
|20||Witch Hunter Pack |
4 Vials of Holy Water, Mallet, 3 Torches, Tinderbox, Book of Occultism, Pouch, Iron Holy Symbol, Garlic, Wolvesbane, Bag of Blessed Salt, 10 Ash Wood Spikes, 2 Silver Spikes
|Bonus||Madman pack |
If you have random non-magic items table(s) you can also choose to roll 8 times total on those you wish (or on the same) and keep everything even if its rolled again.
4. Rations: how many days you have before you have to worry about food?
Here I prefer the LotFP vanilla rule, that is one ration per equipment slot. This gives the players more worries about resource management, which is a think I like. Of course you can always dismiss this point if you don't care.
|2-3||1d4 Standard Rations|
|4||1d6 Standard Rations|
|5||1d4 Iron Rations|
|6||1d6 Iron Rations|
- Standard Rations must be cooked for one Turn before eating them, and spoil after a week (or sooner, depending how and where they are kept). They are basically fresh food.
- Iron Rations can be eaten without cooking them and spoil after months if kept in good conditions. They are dried and durable food.
5. Money: roll 1d6 x 5 sp, +2 modifier for every level the character starts over the first.
6. Equipment Surplus: if you end up with too much equipment, you can either drop it, or buy a Mule with Saddlebags (and a Cart if you like) for carrying it. This, of course, if you or your party can afford it.
I hope you like this, and if you have suggestions or new packs, please tell me!