Temple of the Moon Priests is a great one-page dungeon, but it lacks monster stats and few other things, and while this is not a criticism (I love system-agnostic stuff) I just needed some basic crunch.
So, when prepping to run a one-shot of the Temple with my friends I wrote some notes, rumors, random encounters and stats for the creatures inhabiting it and its surroundings.
You have it here both in text version and in a print-and-play pdf.
You have it here both in text version and in a print-and-play pdf.
I also did a printer-friendly version of the dungeon itself, as the original is heavy on black ink.
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Print-and-play Annotated TotMP PDF
Click on the preview to download the pdf!
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TotMP Annotations
Names on the statue Crescent Blade: Faramar, Obsidar,
Artemur, Caditur, Remur, Kalitar
Rumors (1d10)
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My dad swears that when little Joseph disappeared near the river where the statue stands, he heard an old woman singing in rhymes!
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The owls in the temple are not to be trusted: first they sing to your ears, and then they take your eyes!
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The sacred fire can heal from ancient curses, but the ill must jump into it to be blessed!
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The Shard is cursed! Leave it be! Leave it be!
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"Moonlight reveal secret truths", this is what the ancient dogma says.
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The Priests were not good people. They were animals I say, and by moonlight they took their form too!
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The Priests' library hides many secrets, and one of them is that of the Shard!
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There is more than one entrance to the Temple along the river, but one of them is trapped!
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The spirits of the Moon Priests are still roaming the halls of the Temple.
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The water near the temple is deep, cold and deadly. Do not dare swim in it, or you will find certain death!
Random Encounters (1d8)
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3d4 Moon Priest Skeletons.
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A Snowy Owl carefully watching the party.
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1d6 Spectres of the Moon Priests.
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An Undead Lycanthrope, once clearly a member of The Knucklebones.
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*A rambling vagrant woman, her mind shattered by the rhymes of the Moon Hag.
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*2 Knucklebones fighting over some valueless loot.
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*A small kid who got lost in the woods and entered the Temple fleeing from “an old ghastly lady singing by the river".
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*A scared-to-hell Knucklebone, who will handsomely pay whoever will accompany him safely back to town (or so he says).
*Encounters 5-8 happen only once.
Creatures and Characters stats
Stats are for Knave by Ben Milton, but can be easily adapted for any other OSR and old school D&D-like game.
Moon Hag: AC 11/17 Moon Skin, HD 6, HP 24, MV 90', 1 Claws 1d6, Drown, ML 10, AL Chaotic
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Drown (special attack): if a character is maddened by the Eerie Rhymes or if the Hag rolls 6 points of damage with her Claws, she will drown the victim in the water (Save to get free or suffer 1d6 damage/round)
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Moon Skin: the Moon Hag is mostly visible in direct moonlight as the skin becomes perlescent, therefore easier to hit (AC 11); in the shadows she is nearly invisible (AC 17).
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Eerie Rhymes: her chant and rhymes drive man mad! Save or follow the voice and be submitted to her will!
The Knucklebones
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Common member: AC 12 Gambeson, LVL 1, HP 4, MV 90', 1d8 Axe or 1d6 Bow, ML 8, AL Neutral
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Has 1 random adventuring gear piece.
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Sick Wizard: AC 11 Unarmored, LVL 1, HP 3, MV 90', 1d6 Dagger and Staff, ML 6, AL Chaotic
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Spell Books: Spectacle (#79) and Increase Gravity (#42).
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Too sick to be willing to fight the party, only wants rest.
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If in the position to successfully betray them for the Shard, he will.
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Werestag Leader: AC 16, HD 5, HP 20, MV 180', 1d10 Horns, ML 9, AL Neutral
Spectre of the Moon Priest (1d6): AC 18 Ethereal, HD 1, HP 4, MV 120', 1d4 Draining Touch, ML 12, AL Chaotic
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Draining Touch: a target that dies by the touch of the Spectre will raise as an Undead Lycanthrope in one combat round.
Undead Lycanthrope (1d4): AC 12, HD 2, HP 8, MV 40', 1d8 Natural Weapon, ML 12, AL Chaotic
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Always attacks last in a round.
Moon Priest Skeleton (3d4): AC 13, HD 1, HP 4, MV 60', 1d6 Claws or Crescent Blade (2 quality), ML 12, Al Chaotic
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Wears the robes of the Moon Priests, has a Crescent Medallion (50cp).
Werespider: AC 14, HD 3, HP 12, MV 90', 1d6 Bite (Save or additional 1d8 Poison), ML 8, AL Neutral
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Will "attack" anyone who tries to drink from the fountain in order to prevent the same fate befalling them.
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Lycanthropy: if target is harmed by 50% of their max HP, they becomes a lycanthrope of the same type in 2d6 days.
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Printer-friendly Temple of the Moon Priests
Click on the preview to download the pdf!