Monday, 11 May 2020

OSE & B/X Character Sheet for online play [eng+ita]

A new character sheet is what we need today!
And this is for Old-School Essentials, the fantastic OSR incarnation of D&D B/X by Gavin Norman (whom I had the pleasure of meeting and playing with in Milan during the presentation of the upcoming Italian edition of OSE).

Old-School Essentials is 100% compatible with D&D B/X (Moldvay-Cook, 1981) with very (very very) few changes, some alternative optional rules (like Ascending AC instead of Descending AC, thank Gygax!) and a complete layout overhaul that makes the original game waaaaaaay more simpler to approach and usable at the table. A fantastic job.

In the Character Sheet file you'll find:
  • Two empty sheets: one in English and one Italian (for my fellow countryfolk)!
  • Two sheets with a pregen (the same one) in both languages.

Lo and behold! The OSE Character Sheet for online play!


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The pregen character is Brother Guillem, Cleric of the One True God, and he's the character I chose when I played with Gavin his Winter's Daughter adventure in Milan (picture below!).
It's weird and maybe telling how fun I have playing religious and zealot characters when I'm myself a convinced atheist, but I'm digressing.

Brother Guillem, Cleric of the One True God
With a dedication by Gavin Norman himself!

As always suggestions, criticisms and praise are welcome in the comments.
And remember: sharing is caring!

Friday, 8 May 2020

Firerarms: simplified rules for LotFP (with bayonets!)

Firearms in Lamentations of the Flame Princess are cool, but they are way too complicated compared to the rest of the rules, and this is weird and impractical.  I had to simplify them for ease of use at the table, and this is the result.
The original rules (which contain a lot of interesting historical and technical details) can be found on the free LotFP rulebook and are an interesting read nevertheless.

These rules are of course completely compatible with other similar OSR games.

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Cost, damage and range are per LotFP Rules & Magic rulebook Firearms Appendix: 

The following rules apply:
  • Firearms completely ignore armor protection: the target is considered to have AC 12 (unarmored) + Dex modifier if within short range (at all ranges for muskets). Use common sense for monsters.
  • Firearms can be fired only once per combat.
  • They can be used in melee as bludgeoning weapons: pistols deal 1d4 damage, arquebuses and muskets deal 1d6 damage and must be wielded with two hands.
  • The discharge of a firearm causes an immediate Morale check for all opponents with a Morale of 7 or less.
  • A bag of bullets and a horn of powder for 20 shots cost 10sp, and they count as a single item for encumbrance purposes.
  • All firearms use a flintlock firing mechanism.

  • A pair of pistols is called a "brace", and occupies a single equipment slot.
  • Muskets count as oversized items for encumbrance purposes, with or without a fork.
  • Muskets require a fork in order to fire, otherwise the musketeer incurs in a -2 to the attack roll.
    Forks are sold with muskets (at no additional costs) or separately (4sp).

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Twelve Apostles
The "twelve apostles" is a bandolier with a set of 12 pre-measured powder doses and a small bag of shots to help charge firearms more quickly.
  • It allows to recharge a firearm during a combat in 1d4+2 rounds.
  • It occupies one equipment slot.
  • It costs 8sp (12sp in Rural areas)
  • If a character wearing the twelve apostles is hit by a fire attack he must Save vs Breath or suffer 2d6 damage from the exploding powder and consequent shrapnel.


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An edged weapon similar to a dagger mounted on the muzzle side of an arquebus or a musket.
  • When mounted it allows to use the firearm as a spear, inflicting 1d6 damage and getting the same benefits. It must still be wielded with two hands.
  • When not mounted it can be used as a dagger, dealing 1d4 damage (it's considered a Minor Weapon).
  • It occupies an equipment slot (mounted or not).
  • Cost is 10sp (15sp in Rural areas).
There are two bayonet types:
  • Plug bayonet: it must be inserted in the muzzle, where it remains secured, but prevents the weapon from firing. It takes a full round to insert or extract it.
  • Ring bayonet: fixed to the firearm encircling its barrel by the means of rings in the bayonet hilt. It keep the muzzle free and allows to fire while it's mounted. It is less stable than the plug counterpart: with a melee attack roll of 1-4 the bayonet will come off and break.

Plug bayonet ( source)
Ring bayonet ( source)

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Murderhobo armed with musket, fork, twelve apostles, powder horn and fancy jacket.
Look at me, peasant, I'm the shiniest of the dungeon!

As always comments, suggestions, criticisms or praises are welcome.
And if you like what I do, share it with the world!

Wednesday, 29 April 2020

Mothership Character Sheet for online play

Here I am again with a new character sheet for online play!

This time the sheet is for Mothership, the fantastic horror sci-fi rpg by Tuesday Knight Games.

The sheet includes:
  • Notes to help you create a character from scratch.
  • A table (not visible in the preview) with the Classes details (like saves, skills, stress & panic and such).
  • An empty sheet (of course!)
  • One pregen for each Class.

Click on the preview to jump to the sheet!

Click me!

As always, I hope you like it, and if you have suggestions, criticisms or praises feel free to tell me in the comments section.

And of course share it with everyone!

Special thanks to Saker Tarsos for the great Mothership Character Generator which helped me with the pregens.

Wednesday, 15 April 2020

Spaghetti Fantasy Name Generator

Do you want some Italian-inspired spaghetty fantasy name for your misfortuned heroes?
Wait no more! Just click on the buttons below and find your really-authentic-for-sure-I-swear-Italian character name, Mater Mea!

My thanks go to these proud fellows who boldly helped me to create this marvelous generator inspired by Brancalonia, the upcoming Spaghetty Fantasy RPG (don't miss it!):

Jacopo Rossi, Maurizio Modica, Enrico Davide De Zan , Fabrizio Berardinucci, Eugenio M. Lauro, Andrea Limardo, Mauro Longo, Marco Natoli, Michele Giammarroni, Moreno Pedrinzani, Tommaso Springhetti, Margherita Tramontano, Lorenzo Ladogana.

A lot of thanks also to Spwack from Meandering Banter who made a fantastic tool to create these sort of random generators!

Sunday, 15 March 2020

On Mighty Thews: Schede Online + Tabella Doti&Tratti

Vista la situazione attuale in Italia, in cui tutti si sono dovuti ingegnare per giocare di ruolo online, e visto che On Mighty Thews è uno dei miei GdR preferiti ai quali uso spesso fare partite via etere, ho creato delle pratiche Schede dei Personaggi con Google Sheets.

La figata di Google Sheets è che è possibile modificare le schede in tempo reale da tutti i giocatori (basta un account Google) oltre al fatto al poterle adattare a proprio piacimento al volo.

Quelle che ho fatto vengono in due versioni: una con la  possibilità di inserire il ritratto dei personaggi, l'altra senza ritratto.
Vari riquadri hanno anche delle note per aiutare alla compilazione chi non ha mai giocato.

Condividetele, copiatele nei vostri Drive, usatele, e modificatele come meglio credete!
Se poi lasciate un link al mio blog come ringraziamento, non mi offendo mica!


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Vuoi anche una tabella casuale di Tratti Dominanti e Doti?

Tempo fa ho creato una piccola tabella con 30 Doti e Tratti Dominanti per On Mighty Thews su cui tirare casualmente quando i miei giocatori occasionali non sanno cosa mettere o non hanno alcuna idea.


In futuro penso che la aggiornerò, e allora avrà un post dedicato, ma per ora mi sembra giusto metterla pure qui.

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E per disegnare la Mappa?

Ho scoperto un bellissimo e semplicissimo strumento online chiamato Web Whiteboard che ti permette con estrema facilità di fare disegni condivisi tramite una lavagna digitale.
È gratis, i disegni si possono scaricare, ma attenzione che non durano in eterno.

Il link è il seguente:

Buon divertimento!

Friday, 6 March 2020

Actual Cannibal Shia LaBeouf - Cheat Sheet

you look yummy

The gist of the game is: Shia LaBeouf is an actual cannibal and you must escape him before he eats you all!

I'm going to run this funny weird rpg in the next days, so I made myself a handy one-page rules summary for reference and to better memorize the (actually super-easy) rules.
So here you have it!


So what about the game?
It is inspired by this brilliant song by Rob Cantor: you must listen to it or else Shia will come for you!

Finally, the original game by Matthew J. McPherson can be downloaded and discussed here.

Enjoy... and try not to be caught by Shia!

Wednesday, 29 January 2020

Annotated Temple of the Moon Priests + Printer-Friendly Version

Temple of the Moon Priests is a great one-page dungeon, but it lacks monster stats and few other things, and while this is not a criticism (I love system-agnostic stuff) I just needed some basic crunch.
So, when prepping to run a one-shot of the Temple with my friends I wrote some notes, rumors, random encounters and stats for the creatures inhabiting it and its surroundings.
You have it here both in text version and in a print-and-play pdf.
I also did a printer-friendly version of the dungeon itself, as the original is heavy on black ink.

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Print-and-play Annotated TotMP PDF

Click on the preview to download the pdf!

Click me!

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TotMP Annotations

Names on the statue Crescent Blade: Faramar, Obsidar, Artemur, Caditur, Remur, Kalitar

Rumors (1d10)
  1. My dad swears that when little Joseph disappeared near the river where the statue stands, he heard an old woman singing in rhymes!
  2. The owls in the temple are not to be trusted: first they sing to your ears, and then they take your eyes!
  3. The sacred fire can heal from ancient curses, but the ill must jump into it to be blessed!
  4. The Shard is cursed! Leave it be! Leave it be!
  5. "Moonlight reveal secret truths", this is what the ancient dogma says.
  6. The Priests were not good people. They were animals I say, and by moonlight they took their form too!
  7. The Priests' library hides many secrets, and one of them is that of the Shard!
  8. There is more than one entrance to the Temple along the river, but one of them is trapped!
  9. The spirits of the Moon Priests are still roaming the halls of the Temple.
  10. The water near the temple is deep, cold and deadly. Do not dare swim in it, or you will find certain death!
Random Encounters (1d8)
  1. 3d4 Moon Priest Skeletons.
  2. A Snowy Owl carefully watching the party.
  3. 1d6 Spectres of the Moon Priests.
  4. An Undead Lycanthrope, once clearly a member of The Knucklebones.
  5. *A rambling vagrant woman, her mind shattered by the rhymes of the Moon Hag.
  6. *2 Knucklebones fighting over some valueless loot.
  7. *A small kid who got lost in the woods and entered the Temple fleeing from “an old ghastly lady singing by the river".
  8. *A scared-to-hell Knucklebone, who will handsomely pay whoever will accompany him safely back to town (or so he says).
*Encounters 5-8 happen only once.

Creatures and Characters stats

Stats are for Knave by Ben Milton, but can be easily adapted for any other OSR and old school D&D-like game.

Moon Hag: AC 11/17 Moon Skin, HD 6, HP 24, MV 90', 1 Claws 1d6, Drown, ML 10, AL Chaotic
  • Drown (special attack): if a character is maddened by the Eerie Rhymes or if the Hag rolls 6 points of damage with her Claws, she will drown the victim in the water (Save to get free or suffer 1d6 damage/round)
  • Moon Skin: the Moon Hag is mostly visible in direct moonlight as the skin becomes perlescent, therefore easier to hit (AC 11); in the shadows she is nearly invisible (AC 17).
  • Eerie Rhymes: her chant and rhymes drive man mad! Save or follow the voice and be submitted to her will!

The Knucklebones
  • Common member: AC 12 Gambeson, LVL 1, HP 4, MV 90', 1d8 Axe or 1d6 Bow, ML 8, AL Neutral
    • Has 1 random adventuring gear piece.
  • Sick Wizard: AC 11 Unarmored, LVL 1, HP 3, MV 90', 1d6 Dagger and Staff, ML 6, AL Chaotic
    • Spell Books: Spectacle (#79) and Increase Gravity (#42).
    • Too sick to be willing to fight the party, only wants rest.
    • If in the position to successfully betray them for the Shard, he will.
  • Werestag Leader: AC 16, HD 5, HP 20, MV 180', 1d10 Horns, ML 9, AL Neutral

Spectre of the Moon Priest (1d6): AC 18 Ethereal, HD 1, HP 4, MV 120', 1d4 Draining Touch, ML 12, AL Chaotic
  • Draining Touch: a target that dies by the touch of the Spectre will raise as an Undead Lycanthrope in one combat round.

Undead Lycanthrope (1d4): AC 12, HD 2, HP 8, MV 40', 1d8 Natural Weapon, ML 12, AL Chaotic
  • Always attacks last in a round.

Moon Priest Skeleton (3d4): AC 13, HD 1, HP 4, MV 60', 1d6 Claws or Crescent Blade (2 quality), ML 12, Al Chaotic
  • Wears the robes of the Moon Priests, has a Crescent Medallion (50cp).

Werespider: AC 14, HD 3, HP 12, MV 90', 1d6 Bite (Save or additional 1d8 Poison), ML 8, AL Neutral
  • Will "attack" anyone who tries to drink from the fountain in order to prevent the same fate befalling them.
  • Lycanthropy: if target is harmed by 50% of their max HP, they becomes a lycanthrope of the same type in 2d6 days.

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Printer-friendly Temple of the Moon Priests

Click on the preview to download the pdf!

Wednesday, 15 January 2020

The Pool cheat-sheet

Tomorrow evening I'm going to run The Pool (a very nice little game by James V. West), hence I made a cheatsheet to (1) learn the rules and to (2) have everything in a single page, which is always nice.

If you don't know The Pool, at least by name, you've probably been living under a rock, as it has been labelled as a revolutionary game by one of the storygames gurus, Ron Edwards, among others.
This simply means that I'm late to the party, but better late than never!

Click on the picture to download the pdf:

If you also want to join the party and play this little gem, here are some links:
  • Get The Pool for free HERE
  • Italian translations, hacks and actual plays can be found HERE
  • The Pool has been developed in a full-fledged Arthurian-inspired game called The Questing Beast, also for free HERE
Have fun!

Tuesday, 30 July 2019

Compendio dei Regolamenti OSR in Italiano

Una lista dei vari giochi di ruolo OSR in italiano, con link e brevissime descrizioni. L'idea è mantenere aggiornata questa lista, perciò se volete contribuire scrivetemi pure.

La quasi totalità di questi regolamenti sono retrocloni, cioè derivano in un modo o nell'altro da quello che definisco "D&D Classico" ovvero le primissime edizioni del regolamento (OD&D, B/X, BECMI ovvero la Scatola Rossa). Ove questa regola non si pone, viene indicato.

Da notare che i giochi indicati nella lista (tranne le eccezioni in fondo) sono prettamente OSR, ovvero sono nati in seno al movimento omonimo. Non sono stati volutamente indicati volutamente i giochi "originali" quali D&D, AD&D, Tunnel & Troll etc. perché al di fuori dello scopo del post (e del mio interesse).

Labyrinth Lord - Il Signore dei Labirinti

Clone di D&D B/X del 1981, fedelissimo all'originale, uno dei primi retrocloni.

Strange Magic

Regolamento originale molto minimale (ma facilmente compatibile con D&D Basic), un po' ampliato nell'edizione italiana che tra l'altro è davvero ottima. La collana ha il pregio di comprendere un sacco di ottime avventure e una bella ambientazione, tutte (tranne una) di autori nostrani.

Dare the Stars - Il Futuro di una Volta

GdR fantascientifico retrò, ispirato ai classici fumetti e romanzi pulp degli anni '30-'50. Derivato da White Star, derivato da Sword & Sorcery, derivato da OD&D.

Basic Fantasy RPG

Uno dei primi retrocloni, molto simile a D&D Classico ma con influenze del d20 System, e davvero molto supportato dalla comunità di giocatori.


Un ottimo regolamento minimale perfettamente compatibile con gli altri giochi derivati da D&D classico, ma dai quali se ne discosta un po'.

La Marca dell'Est

Buon clone spagnolo della Scatola Rossa, purtroppo è fuori produzione ma lo si può ancora trovare in giro. Non è mai stata fatta un'edizione digitale in italiano né in spagnolo (sì in inglese).

Dark & Dangerous

Basato su Labyrinth Lord con qualche ispirazione da Dungeon Crawl Classics.
  • Master Edition - Contiene due sezioni aggiuntive per i Master: l'elenco dettagliato dei mostri e l'elenco degli oggetti magici.

The Black Hack

OSR molto semplificato e per certi versi un po' più "moderno" di altri nelle meccaniche ma non nello spirito. La traduzione purtroppo lascia molto a desiderare.
  • La traduzione della prima edizione è disponibile a questa pagina.

The Crying Hack

Una variante di The Black Hack con alcune differenze nelle regole.

Antiche Leggende

Gioco vecchia scuola puramente italiano con un regolamento simile al D&D classico ma dal quale se ne discosta un po'.
  • Il manuale nell'Edizione Deluxe e altro materiale è scaricabile gratuitamente a questa pagina.

Spade Sibilanti & Sinistri Sortilegi

Un ottimo e originale OSR dalle meccaniche che riproducono molto bene lo stile dello Sword & Sorcery, pur restando abbastanza compatibili con i GdR derivanti da D&D classico.


"Il gioco post-apocalittico delle rane samurai" che cercano di ricostruire a società feudale giapponese di inizio 1600 sconvolta da una catastrofe di origine soprannaturale. Usa un regolamento derivante da D&D Basic ma si basa unicamente i dadi da 6 e se ne discosta un po' per andare a braccetto con l'ambientazione.

Lo Scrigno d'Avorio

Un OSR che punta alla semplicità volendo essere un regolamento introduttivo, con esempi di gioco, suggerimenti su regole opzionali, un'ambientazione ed un'avventura.

L'Era di Zargo

Di ispirazione assolutamente old school, ma dal regolamento derivante dalla terza edizione di D&D. Ambientazione molto originale derivata dall'omonimo gioco da tavolo degli anni '80.

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Giochi di Ruolo non OSR... che ci si avvicinano abbastanza per una ragione o per l'altra o che se fossero nati in seno al movimento lo sarebbero:

L'Ultima Torcia

Di chiara ispirazione old school , un gioco dal regolamento originale decisamente mortale. Ha vari supplementi e avventure, e un buon seguito. Pubblicato da Serpentarium e venduto alle fiere o in vari negozi online.


Uno dei più vecchi e famosi GdR di fantascienza, nella sua penultima edizione risalente al 2006. Un gioco assolutamente old school, e una specie di retroclone dell'edizione originale del 1977, ma ammodernato. Purtroppo è fuori produzione, e non è mai stata rilasciata un'edizione digitale in italiano. Il regolamento non ha nulla a che fare con D&D ed è basato sul 2d6.


Un gioco molto semplice e solido dal regolamento originale basato sul d20. Di ispirazione old school, ma dal quale in realtà se ne discosta abbastanza per non essere definito come tale per la quantità e tipo di talenti, per le meccaniche basate sul tiro di dado, e per la resistenza e potenza dei personaggi. È stato il mio primo GdR.

Ringrazio Fabio Milito Pagliara che già ai suoi tempi aveva scritto un post sui vari retrocloni in italiano sul quale mi sono basato per alcuni titoli (descritti a dire il vero molto più dettagliatamente da lui).

Infine ricordo ancora che qualora trovaste la lista incompleta o vorreste segnalare errori o imprecisioni, potete farmelo sapere nei commenti!

Wednesday, 10 July 2019

The Chain Tower and the Iron Stalker

The Chain Tower

This room is circular, very tall, and quite narrow (40' tall x 10' diameter).
From the ceiling dozens -maybe hundreds- of heavy chains are hanging at 8' from the floor, moved by an imperceptible breeze and filling the room with an incessant clinking sound. The chains are so many they literally fill the area and it's nearly impossible to see anything and it's incredibly difficult to move through them.
There are three doors in the room, at 20', 30' and 40' of height from the floor, all hidden in darkness and by the chains. These doors are the only way in and out.

This room can be used as a sort of puzzle by itself, or can be used in conjunction with the Iron Stalker.

The Wall Of Hanging Chains by Allan Swart

The Iron Stalker

The subtle (but noisy) movement of the chains is not made by actual breeze, but by the light breathing of the creature silently hanging from them on the very top of the room.
It is a grey, gaunt and anthropomorphic creature, with bulging -and now nearly useless- eyes and a patch of long rust-reddish hair on the head.
It has two long and strong arms it uses to move and hang on the chains, but the creature can use its legs and feet just as well.

It feeds on iron and rust, but it cannot chew metal and for the last hundred years the creature stayed alive by patiently licking and sucking the chains, absorbing the iron by slowly consuming them.
The Iron Stalker is in fact incredibly attracted by iron, and the only reason it never left the room is because of the huge quantity present in it.
Because of its nature, this creature only receives half damage by iron and steel weapons.
Its blood is dense like melted iron, but cold, and its color is a twirling mix of iron-gray and rusty-red.

Iron Senses

The Iron Stalker cannot really see in the dark, but it can see the iron. Also, anything that has no iron in it (like wood) loses the interest of the creature, and it will pay less attention to it.
This makes the Iron Stalker harder to be hit with iron or steel weapons, but easier to be hit by weapons that have no iron.
Any mundane animal (included humans and demihumans) have the right amount of iron to not be in advantage nor disadvantage when fighting the Iron Stalker with their bare hands/claws/jaws etc.

The Iron Stalker's sense of smell is incredibly refined for iron but it's way less developed for other molecules.


As soon as someone or something made of flesh and bone enters the room, the Iron Stalker can immediately smell the iron in their blood and begins to desperately crave it (obtaining iron by drinking blood is far easier than sucking it from an item or from ore, and it's also tastier).
But the Iron Stalker is cunning, and knows how to plan, how to wait, and has learned how to hang from the chains and how to move between them with the least effort.
It will, if possible, wait for the victim to move between the chains in order to climb down causing the least suspicion, and if safe enough it will suddenly put a chain around the target's neck, snatch them up, and quickly climb to the top of the room.
Once there, it will finish to strangle the victim with the chain and then will proceed to cut its throat and drink its blood, absorbing the iron in it.

Iron Curse

Whoever is touched by the Iron Stalker must Save vs Magic to avoid being cursed. If the victim is instead bitten, no Save is allowed.
The Iron Curse causes the same symptoms of extreme iron deficiency (check them out) and it will last one week unless removed by a Remove Curse spell.
The accursed will be extremely fatigued, weak and dizzy, they will suffer from speech impediment and will have a poor appetite towards actual food but at the same time they will crave non-nutritive substances, such as ice, dirt, starch or more often than not, iron and rust and they will try to eat them if not restrained.

Undead Zombie Concept Art by Karl Lindberg

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The Iron Stalker

- AC 20 (as plate and shield) and suffers half damage against iron or steel weapons.
- AC 12 (unarmored) against weapons with no iron on them.
- AC 16 (as chain) against all other weapons.
Hit Dice 4
Hit Points 20
Movement 120'
Morale 6
Attacks: 2x Iron Claws -or- Bite -or- Strangle
  • Iron Claws: 2 attacks on a single target, 1d6 damage; on a damage roll of 6 the target is Strangled. A successful attack may cause the Iron Curse (Save vs Poison to be spared).
  • Bite: 1d6 damage; a successful attack causes the Iron Curse (no Save allowed).
  • Strangle: automatic if attacking with surprise from the chains (no attack roll needed); every round Save vs Paralysis or suffer 1d8 damage (on 1st success no damage is suffered, on 2nd success target frees themselves); target cannot otherwise act.

The Iron Curse

  • Attacks and Saving Throws are rolled at -4, Reactions at -2, Skills at +1.
  • When casting spells the character must Save vs Magic to avoid a Miscast -or, if you're using the traditional spellcasting system- the spell fails and its casting cannot be attempted anymore unless prepared again.
  • The character will not eat normal food (possibly suffering the effects of Starvation), instead they will try to eat other possibly dangerous non-nutritive substances as per description.