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Visualizzazione post con etichetta OSRENG. Mostra tutti i post

giovedì 7 settembre 2023

UVG - Commercio nelle Praterie Desolate // Trade in the Desolate Grasslands

(english below)

— Commercio & Inganni —

In Ultraviolet Grasslands nella sezione relativa al commercio è descritta l'opzione di fare ricerca di mercato:

Spendi un giorno o una settimana (in UVG 1e spendi anche soldini) e scopri il prezzo di una singola merce in una destinazione adiacente / una catena di tre Destinazioni adiacenti.

Questa meccanica molto interessante pone però il problema delle Destinazioni senza insediamenti (che sono davvero tante). In che modo un certo bene può valere qualcosa se lì non c'è nessuno di interessato a comprarlo?

E quindi ho fatto questa tabella su cui tirare una volta che giungi in una di queste Destinazioni con la speranza di commerciarvi a seguito della ricerca di mercato:

d30 + Carisma Occasioni di commercio nelle praterie desolate… forse
1 Imboscata! Ti hanno teso una trappola, ti stavano aspettando.
2-3 Qui non c'è nessuno, qui nessuno c'è mai stato. Erano informazioni false o errate.
4-6 Dei nomadi di passaggio. Se non si contratta si offendono (e non è più possibile commerciare in questa destinazione).
7 Una traccia, dei segni, qualcuno è stavo qui tempo fa. Investiga per 1d4 giorni e trova 1d4+Carisma sacchi di merce dimenticati, e tira con vantaggio su questa tabella nella prossima destinazione senza insediamenti.
8-10 Una carovana di mercanti pronti a commerciare! Hai trovato la gente giusta al momento giusto, ma non aspettarti di ritrovarli qui la prossima volta.
11-12 Una fiera o un mercato itinerante, avverrà qui tra 1d6 giorni, forse.
13 Non da queste parti, ma ho sentito che non lontano da qui… (niente commercio, ma una Scoperta. La prossima volta puoi ritirare sulla tabella).
14-16 A 1d4 giorni di distanza c'è un bazaar. Forse è lì che ti hanno indirizzato?
17-19 A un solo giorno di distanza c'è un vecchio caravanserraglio ancora in funzione. Acqua polverosa e grappa di cactus sono offerti a chiunque vi si fermi.
20+ Non lontano dalla strada un edificio, una torre, o un bunker, e un mercante pronto a commerciare. Può offrire ospitalità e protezione, ma a caro prezzo (€1d4x100 a settimana, evita Incontri e Sventure).
30+ Una porta dimensionale verso un bazaar mercato intramondo. Forse pure una sorgente di un bene prezioso (€1d6x500 / sacco)?


◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈

— Trade & Deception —

In Ultraviolet Grasslands there are rules concerning market research.

The rules say that by spending a day/week schmoozing you can learn the price of a good in an adjacent Destination / a chain of 3 adjacent Destinations respectively.

My problem is: what about Destinations where there is no possible market and/or possibility to schmooze and research because they are basically uninhabited steppe? There is quite a number of locations like this (in fact, the vast majority of them are empty of settlements).

So I made this random table to address the issue, on which you would roll every time the caravan reaches an uninhabited Destination where the party hopes to trade after researching the market:

d30 + Charisma Trade opportunities in the desolate grasslands... maybe
1 Ambush! They were waiting for you and they caught you in a trap.
2-3 No one is here, no one ever was. The information was false or plain wrong.
4-6 Nomads passing through. If you don't haggle they get offended (and it's not possible to trade in this Destination anymore).
7 A trace, signs of passage: someone has been here some time ago. Investigate for 1d4 days and find 1d4+Charisma sacks of forgotten goods. Additionally, roll with advantage on this table in the next Destination with no settlements.
8-10 A caravan of merchants ready to trade! You found the right people in the right moment, but do not expect to find them here again next time.
11-12 A fair or an itinerary market will take place here in 1d6 days. Maybe.
13 Not around here, but I heard that not far over that ridge… (no trade here, but a Discovery. Next time you are here, you can roll again on this table).
17-19 Just a day from here there's an old caravanserai still in operation. Dusty water and cactus brandy is offered to whoever stops there.
20+ Not far from the road there's a budling, a tower or a bunker. Inside, a merchant waiting to trade. They can offer respite and protection, but at a high price (€1d4x100 a week to avoid Encounters and Misfortunes).
30+ A dimensional gate to an interworld bazaar. Maybe also the source of a precious trade good (€1d6x500 / sack)?

venerdì 8 luglio 2022

Asking Questions in the Ultraviolet Grasslands - a random table

This is a random table that I use in Ultraviolet Grasslands when my players ask questions around.

It's derived from Vornheim, the famous city supplement by Lamentations of the Flame Princess but it has been expanded and adapted to the d20+Stat UVG-style random tables.

When you, the Top Cat aka Referee don't know if a character knows the answer to a question or a piece of information the players asked, make them roll on this table and enjoy the (relatively low but still potentially interesting) chaos of randomness.

▲▼▲

Questions Asked & Questions Answered


d20Charisma Test
1Doesn’t know, and tells another interested party they were asking.
2Doesn't know, gives wrong or made up information (accidentally?)
3Doesn’t know.
4Doesn’t know, but can introduce the party to someone who might.
5Doesn’t know, but in the next destination there’s someone who knows.
6Says they doesn’t know and seems afraid to say.
7Doesn’t know, but says someone asked about that same thing.
9Doesn’t know, but has a proposition related to the question.
10Doesn’t know, and wants to know and will pay for the same information.
11Doesn’t know, but they’ll ask around. Come back in a week's time.
12Doesn’t know, but knows something else of interest to the party.
13Knows, and tells another interested party they were asking.
14–15Knows… for a price.
16Knows, but seems to hold some information.
17Knows, and says someone asked about that same thing.
18–19Knows! And that’s it.
20Knows, and will pay if the information is verified.
21+Knows more than what the party asked and will tell about it.

by Moebius

mercoledì 9 marzo 2022

UVG - Dicerie nelle Praterie // Rumors in the Grasslands

— Dicerie e Destinazioni 

Questa è una semplice regola/procedura, ispirata dalla tabella delle Scoperte, per gestire la distribuzione delle dicerie ai giocatori.

L'ho creata perché le procedure mi piacciono, e perché mi aiutano a focalizzarmi sul gioco anziché pensare come gestire certe questioni sulle quali mi sento sempre troppo insicuro.

◈ ◈ ◈

All'arrivo ad una Destinazione un eroe effettua un tiro gratuito su questa tabella prima di fare il tiro delle Scoperte (il perché è spiegato sotto).

d20 Test pertinente (Carisma)
1-10 nessuna diceria
11-12 una diceria di un'altra destinazione
12-15 una diceria
16-19 due dicerie
20+ tre dicerie

  • Quando ci si trova a una Destinazione un unico eroe può, come azione, chiedere in giro per ulteriori dicerie.
    • Se l'eroe spende una settimana intera e d6×10€ ottiene vantaggio al tiro.
  • Le dicerie riguardano la Destinazione in cui ci si trova. Si possono chiedere dicerie riguardanti Destinazioni remote (fino a tre una di seguito all'altra) tirando con svantaggio.
  • Le dicerie possono anche fare riferimento alle Scoperte, ma non indicano dove si trovano.
    • Quando si cercano le Scoperte si può decidere di individuare quelle relative alle dicerie conosciute.

◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈


— Rumors and Discoveries 

This is a simple rule/procedure, inspired by the Discoveries table, to manage how to give rumors to the players.

I created it because I like procedures and because they help me to focus on the game and on gming instead of thinking how to manage some aspects that I'm always insecure of myself.

◈ ◈ ◈

When the caravan arrives at a Destination, one hero makes a free relevant test on this table before testing for Discoveries (the reason is explained below).

d20Relevant test (Charisma)
1-10no rumors
11-12one rumor from another destination
13-15one rumor
16-19two rumors
20+three rumors

  • When stopped at a Destination a single hero can, as an action, ask around for additional rumors.
    • If the hero spends an entire week and d6×10€ they gain advantage to the roll.
  • Rumors are usually related to the Destination where the caravan is at.
    • Rumors regarding remote Destinations (up to three in a chain) can be asked about rolling with disadvantage.
  • Rumors can concern Discoveries, but they do not point at their location.
    • When searching for Discoveries, the hero may choose to locate those concerned by the known rumors.
by wombo.art

martedì 22 giugno 2021

Petticoat Swashbuckler // Spadaccina in Sottogonna - A Troika! Background

(Italiano sotto)

As soon as I read this story (more here) about the "hatpin panic" of the early 1900s, I knew I had to make a Troika! background.

And here it is. Enjoy.


Petticoat Swashbuckler


You learned how to defend yourself in the streets since you were grown enough to attract the unwanted attention of men. Then you honed your skills thanks to self-defence manuals aimed at women like you, written by women like you.
And when they tried to take your precious weapons by proclaiming them dangerous and illegal, you fought like hell.
Now you travel from sphere to sphere, teaching your fighting and self-defence skills to whoever needs protection and fighting the patriarchal system in any way you can.

Possessions

  • 3 Giant Hatpins (Damage as Knife, can be thrown) or Sturdy Umbrella (Damage as Spear)
  • Voluptuous Petticoat and Dress (counts as Light Armour)
  • Giant and Exquisite Hat

Advanced Skills

3 Fighting with Hatpin or Umbrella
3 Politics
3 Self-Defence
2 Etiquette


🟢⚪🔴

Non appena ho letto questa storia (trovate una sorta di versione italiana qui, nella quale però non viene fatta menzione del termine "Petticoat Swashbuckler") ho capito che avrei dovuto farci un background di Troika!

Ed eccolo qui. Spero vi piaccia.

Spadaccina in Sottogonna


Hai imparato a difenderti fin da quando sei stata abbastanza grande da ricevere le indesiderate attenzioni degli uomini. Hai raffinato le tue abilità grazie ai manuali di autodifesa scritti da donne come te, per donne come te. E quando hanno provato a portarti via le tue armi dichiarandole pericolose e illegali, hai combattuto come un demonio.
Ora viaggi di sfera in sfera, insegnando le tue conoscenze di combattimento e autodifesa a chi ne ha bisogno, e lottando il sistema patriarcale con qualsiasi mezzo a tua disposizione.

Averi

  • 3 Enormi Spilloni per Cappelli (Danno come Coltello, possono essere lanciati) o Solido Ombrello (Danno come Lancia)
  • Sottoveste e Vestito Voluttuosi (conta come Armatura Leggera)
  • Enorme e Raffinato Cappello

Abilità Avanzate

3 Autodifesa
3 Combattere (Spillone per Capelli o Ombrello)
3 Politica
2 Etichetta

Charles Dana Gibso hatpin girl






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lunedì 10 maggio 2021

UVG Encounter Roller

I made a digital roller for the Encounter table from Ultraviolet Grasslands using both dice types (d12 for weighted results, d8 for linear ones).

I'm using UVG's Encounter table a lot in my game, but I got tired rolling four dice every time so I made this roller to speed up things.

You can see/use (and, if you like, edit) the encounters roller here at Perchance (or just use it, below).

Also, it's the first time I'm using Perchance and it is so good!
It is very simple for the basic needs, and very versatile and powerful especially if you have some web-developing skills.

Highly recommended!

venerdì 11 dicembre 2020

Ruins of Azure - a location not quite from the Ultraviolet Grasslands

I finally started a Ultraviolet Grasslands campaign. I have been waiting for this since I first knew about the project and now I'm super happy!

I made the party start on the road between Emerald City and Ruins of Azure (I've got the idea from here). They had received a letter to deliver to a certain Baffo at the Violet City, and have been given a couple of mules each and supplies for the travel as a "payment" to complete the task. The mules too are to be handed to Baffo, as they were just free "transportation".
The heroes will have to form a caravan on their own starting from scratch. Maybe they will find a patron? Maybe they'll steal the mules? We'll see.

For the moment they have just reached the Ruins of Azure. I decided to develop them following the UVG locations template (I've never been to good at improvising). No discoveries though, as the Ruins are supposed to be just an introduction to the real deal.

I hope you like 'em!


Ruins of Azure


Among the rotting marshlands and the infested swamps of the Blue Land, between the lush Green Land and the quiet grassy Violet Land, lay the ancient Ruins of Azure. The remnant ashes and bones of the half-forgotten City of Azure, once a radiant beacon of civilisation from the time before the Blue God Incident, are now the camping ground of the few travellers, merchants and ne'er-do-wells who seeks refuge in the quasi-perilous end of the Right Road. Between the crumbling walls of the buildings, picked clean by decades of scavenging and treasure-hunting, travellers can spot small campfires and large complex of lustrous pavilion tents and some smiles of companionship. But not all who smile are good.

Encounters and Misfortunes on The Right Road: use the tables Misfortune around the Violet City and Encounters in the Violet Lands respectively (p.9)

Weather on the Crumbling Walls


The sunlight starts gleaming on the ruins from 07:45, but the sun itself hardly shows up behind the purple haze and the grey clouds. The air is damp and heavy with the stench of rot from the marshes, but the occasional favourable wind brings the clean saltwater smell from the near Circle Sea. Frequent downpours wash the ruins and keep the dust to the ground, but puddles of mud are ubiquitous and persistent.


Encounters between the Ruins (d8)

  1. A band of yellowlander bandits (L1, ragtag, famished). Part of a merchant caravan ended in disaster, they have nothing but what they they are wearing, some blades and a cat rifle. And the will to survive.
  2. Some Cultists of the Dead God (L2, somber) are searching for the right place to perform their summoning ritual. If not stopped or interfered with, the next road Encounter will be with the many-tentacled avatar of the Dead God (entry no.1 from Encounters in the Violet Lands, p.9).
  3. Jamal the Peddler (L1, sly, amiable) sells rumors (made up? €10 each) and trinkets (roll 1d20 twice on the Strange Items or Soap-Sized Treasures table, p. 175) for triple their price.
  4. Rober Jambeon, amateur archaeologist (L1, flamboyant), found an undisturbed tomb in the ruins. He needs someone to help him explore it and to protect him from occasional bandits.
  5. Self-appointed Guardians of Azure (L2, honourable) who pretend to safeguard the ruins and travellers from scavengers and bandits, but are too few to be effective. Searching for (1-3) a lost child, (4-5) local bandits, (6) a hidden temple.
  6. Duresa Dei Esquelet, fugitive slave (L1, bright but servile). Wants to reach the Violet City where his love, Destro, is waiting for her. Only partially true: he's really there, but with his wife and children.
  7. An abandoned dog (L1, smelly, coward). The name has been filed from the collar. Likes to eat and sleep and be petted and eat. Useless as a dog, lovely as a pet.
  8. Romeo, cat ambassador from the Violet City (L3, well spoken, curious) with his entourage (L1, weary) travelling towards the Emerald City. Wants new from Emerald City, some company, and adulation.

Travel Options

  • Rest, Among Ancient Ruins: the caravan may stop anywhere among the ruins, and everywhere is safe enough, save from the occasional bandits.
  • South-West, Violet City and the Ultraviolet Grasslands: adventure, excitement, death and despair await those who dare go forward. But, above all, freedom. Or so the stories tell.
  • East, Emerald City and Civilization(?): back to the bustling streets of Metropolis, controlled by greed and coin and the Cogflower Inquisition. The right place if you want to live a normal, simple, and boring life.


---

Pictures credits, in order:
- Composite of ruins and sky pics found on the interwebs.
- Ruins of the Pueblo Pintado, British Library
- James Duffield Harding, Lithograph of a Classical Ruin at Pompeii, Italy, 1828 (source)

Manipulation (color, text) by me, with Gimp.

venerdì 4 dicembre 2020

Rainbowlander Name Generator for Ultraviolet Grasslands

This is exactly what it says on the tin: a rainbowlander name generator for the psychedelic Ultraviolet Grasslands by Luka Rejec.

I made this generator fishing words in Italian, Spanish, Catalan and Portuguese from this website, adding some of mine and those from the UVG book, and put everything together with the fantastic HTML Generator by Spwack.

Enjoy!


Rainbowlanders, by Luka Rejec

giovedì 3 dicembre 2020

Knave - Character Sheets for online play // Schede del Personaggio

GO TO THE SHEET - VAI ALLA SCHEDA 


(🍕 Versione italiana in basso 👇)

Here we are with new character sheets, and this time they are for Ben Milton's Knave.
Both in English and Italian, in different layouts, for your enjoyment.
Made as always with Google Sheets.

I actually made them a lot of time ago but I realized very recently that I never published them.
So here they are.


🍕 PIZZA VERSION 🍕


Questa è la versione italiana delle schede dei personaggi di Knave (trovate la traduzione italiana del gioco edita da Big Red Dice a questo indirizzo).

Potete utilizzare questa scheda anche per Canaglie, l'hack di Knave presente nell'avventura gratuita introduttiva all'OSR La Tomba dei Re Serpenti.

Come al solito le ho fatte con Google Sheets perché sono altamente personalizzabili, non dipendono dalle varie piattaforme di gioco (es. Roll20) e possono essere viste e modificate da tutti, giocatori e arbitro, contemporaneamente.

Le ho fatte in vari formati, così da scegliere quello che si preferisce.

GO TO THE SHEET - VAI ALLA SCHEDA 

lunedì 11 maggio 2020

OSE & B/X Character Sheet for online play [eng+ita]

A new character sheet is what we need today!
And this is for Old-School Essentials, the fantastic OSR incarnation of D&D B/X by Gavin Norman (whom I had the pleasure of meeting and playing with in Milan during the presentation of the upcoming Italian edition of OSE).

Old-School Essentials is 100% compatible with D&D B/X (Moldvay-Cook, 1981) with very (very very) few changes, some alternative optional rules (like Ascending AC instead of Descending AC, thank Gygax!) and a complete layout overhaul that makes the original game waaaaaaay more simpler to approach and usable at the table. A fantastic job.

In the Character Sheet file you'll find:
  • Two empty sheets: one in English and one Italian (for my fellow countryfolk)!
  • Two sheets with a pregen (the same one) in both languages.

Lo and behold! The OSE Character Sheet for online play!


CLICK ME YOU HERETIC

† † †

The pregen character is Brother Guillem, Cleric of the One True God, and he's the character I chose when I played with Gavin his Winter's Daughter adventure in Milan (picture below!).
It's weird and maybe telling how fun I have playing religious and zealot characters when I'm myself a convinced atheist, but I'm digressing.

Brother Guillem, Cleric of the One True God
With a dedication by Gavin Norman himself!

As always suggestions, criticisms and praise are welcome in the comments.
And remember: sharing is caring!

venerdì 8 maggio 2020

Firerarms: simplified rules for LotFP (with bayonets!)

Firearms in Lamentations of the Flame Princess are cool, but they are way too complicated compared to the rest of the rules, and this is weird and impractical.  I had to simplify them for ease of use at the table, and this is the result.
The original rules (which contain a lot of interesting historical and technical details) can be found on the free LotFP rulebook and are an interesting read nevertheless.

These rules are of course completely compatible with other similar OSR games.


† † †

Cost, damage and range are per LotFP Rules & Magic rulebook Firearms Appendix: 


The following rules apply:
  • Firearms completely ignore armor protection: the target is considered to have AC 12 (unarmored) + Dex modifier if within short range (at all ranges for muskets). Use common sense for monsters.
  • Firearms can be fired only once per combat.
  • They can be used in melee as bludgeoning weapons: pistols deal 1d4 damage, arquebuses and muskets deal 1d6 damage and must be wielded with two hands.
  • The discharge of a firearm causes an immediate Morale check for all opponents with a Morale of 7 or less.
  • A bag of bullets and a horn of powder for 20 shots cost 10sp, and they count as a single item for encumbrance purposes.
  • All firearms use a flintlock firing mechanism.

Additionally: 
  • A pair of pistols is called a "brace", and occupies a single equipment slot.
  • Muskets count as oversized items for encumbrance purposes, with or without a fork.
  • Muskets require a fork in order to fire, otherwise the musketeer incurs in a -2 to the attack roll.
    Forks are sold with muskets (at no additional costs) or separately (4sp).

† † †

Twelve Apostles
The "twelve apostles" is a bandolier with a set of 12 pre-measured powder doses and a small bag of shots to help charge firearms more quickly.
  • It allows to recharge a firearm during a combat in 1d4+2 rounds.
  • It occupies one equipment slot.
  • It costs 8sp (12sp in Rural areas)
  • If a character wearing the twelve apostles is hit by a fire attack he must Save vs Breath or suffer 2d6 damage from the exploding powder and consequent shrapnel.

source

† † †

Bayonet
An edged weapon similar to a dagger mounted on the muzzle side of an arquebus or a musket.
  • When mounted it allows to use the firearm as a spear, inflicting 1d6 damage and getting the same benefits. It must still be wielded with two hands.
  • When not mounted it can be used as a dagger, dealing 1d4 damage (it's considered a Minor Weapon).
  • It occupies an equipment slot (mounted or not).
  • Cost is 10sp (15sp in Rural areas).
There are two bayonet types:
  • Plug bayonet: it must be inserted in the muzzle, where it remains secured, but prevents the weapon from firing. It takes a full round to insert or extract it.
  • Ring bayonet: fixed to the firearm encircling its barrel by the means of rings in the bayonet hilt. It keep the muzzle free and allows to fire while it's mounted. It is less stable than the plug counterpart: with a melee attack roll of 1-4 the bayonet will come off and break.

Plug bayonet ( source)
Ring bayonet ( source)

† † †

Murderhobo armed with musket, fork, twelve apostles, powder horn and fancy jacket.
Look at me, peasant, I'm the shiniest of the dungeon!

As always comments, suggestions, criticisms or praises are welcome.
And if you like what I do, share it with the world!

mercoledì 29 aprile 2020

Mothership Character Sheet for online play

Here I am again with a new character sheet for online play!

This time the sheet is for Mothership, the fantastic horror sci-fi rpg by Tuesday Knight Games.

The sheet includes:
  • Notes to help you create a character from scratch.
  • A table (not visible in the preview) with the Classes details (like saves, skills, stress & panic and such).
  • An empty sheet (of course!)
  • One pregen for each Class.

Jump to the character sheet!


As always, I hope you like it, and if you have suggestions, criticisms or praises feel free to tell me in the comments section.

And of course share it with everyone!

Special thanks to Saker Tarsos for the great Mothership Character Generator which helped me with the pregens.

mercoledì 29 gennaio 2020

Annotated Temple of the Moon Priests + Printer-Friendly Version

Temple of the Moon Priests is a great one-page dungeon, but it lacks monster stats and few other things, and while this is not a criticism (I love system-agnostic stuff) I just needed some basic crunch.
So, when prepping to run a one-shot of the Temple with my friends I wrote some notes, rumors, random encounters and stats for the creatures inhabiting it and its surroundings.
You have it here both in text version and in a print-and-play pdf.
I also did a printer-friendly version of the dungeon itself, as the original is heavy on black ink.


† † †

Print-and-play Annotated TotMP PDF

Click on the preview to download the pdf!

Click me!

† † †

TotMP Annotations


Names on the statue Crescent Blade: Faramar, Obsidar, Artemur, Caditur, Remur, Kalitar

Rumors (1d10)
  1. My dad swears that when little Joseph disappeared near the river where the statue stands, he heard an old woman singing in rhymes!
  2. The owls in the temple are not to be trusted: first they sing to your ears, and then they take your eyes!
  3. The sacred fire can heal from ancient curses, but the ill must jump into it to be blessed!
  4. The Shard is cursed! Leave it be! Leave it be!
  5. "Moonlight reveal secret truths", this is what the ancient dogma says.
  6. The Priests were not good people. They were animals I say, and by moonlight they took their form too!
  7. The Priests' library hides many secrets, and one of them is that of the Shard!
  8. There is more than one entrance to the Temple along the river, but one of them is trapped!
  9. The spirits of the Moon Priests are still roaming the halls of the Temple.
  10. The water near the temple is deep, cold and deadly. Do not dare swim in it, or you will find certain death!
Random Encounters (1d8)
  1. 3d4 Moon Priest Skeletons.
  2. A Snowy Owl carefully watching the party.
  3. 1d6 Spectres of the Moon Priests.
  4. An Undead Lycanthrope, once clearly a member of The Knucklebones.
  5. *A rambling vagrant woman, her mind shattered by the rhymes of the Moon Hag.
  6. *2 Knucklebones fighting over some valueless loot.
  7. *A small kid who got lost in the woods and entered the Temple fleeing from “an old ghastly lady singing by the river".
  8. *A scared-to-hell Knucklebone, who will handsomely pay whoever will accompany him safely back to town (or so he says).
*Encounters 5-8 happen only once.

Creatures and Characters stats

Stats are for Knave by Ben Milton, but can be easily adapted for any other OSR and old school D&D-like game.

Moon Hag: AC 11/17 Moon Skin, HD 6, HP 24, MV 90', 1 Claws 1d6, Drown, ML 10, AL Chaotic
  • Drown (special attack): if a character is maddened by the Eerie Rhymes or if the Hag rolls 6 points of damage with her Claws, she will drown the victim in the water (Save to get free or suffer 1d6 damage/round)
  • Moon Skin: the Moon Hag is mostly visible in direct moonlight as the skin becomes perlescent, therefore easier to hit (AC 11); in the shadows she is nearly invisible (AC 17).
  • Eerie Rhymes: her chant and rhymes drive man mad! Save or follow the voice and be submitted to her will!

The Knucklebones
  • Common member: AC 12 Gambeson, LVL 1, HP 4, MV 90', 1d8 Axe or 1d6 Bow, ML 8, AL Neutral
    • Has 1 random adventuring gear piece.
  • Sick Wizard: AC 11 Unarmored, LVL 1, HP 3, MV 90', 1d6 Dagger and Staff, ML 6, AL Chaotic
    • Spell Books: Spectacle (#79) and Increase Gravity (#42).
    • Too sick to be willing to fight the party, only wants rest.
    • If in the position to successfully betray them for the Shard, he will.
  • Werestag Leader: AC 16, HD 5, HP 20, MV 180', 1d10 Horns, ML 9, AL Neutral

Spectre of the Moon Priest (1d6): AC 18 Ethereal, HD 1, HP 4, MV 120', 1d4 Draining Touch, ML 12, AL Chaotic
  • Draining Touch: a target that dies by the touch of the Spectre will raise as an Undead Lycanthrope in one combat round.

Undead Lycanthrope (1d4): AC 12, HD 2, HP 8, MV 40', 1d8 Natural Weapon, ML 12, AL Chaotic
  • Always attacks last in a round.

Moon Priest Skeleton (3d4): AC 13, HD 1, HP 4, MV 60', 1d6 Claws or Crescent Blade (2 quality), ML 12, Al Chaotic
  • Wears the robes of the Moon Priests, has a Crescent Medallion (50cp).

Werespider: AC 14, HD 3, HP 12, MV 90', 1d6 Bite (Save or additional 1d8 Poison), ML 8, AL Neutral
  • Will "attack" anyone who tries to drink from the fountain in order to prevent the same fate befalling them.
  • Lycanthropy: if target is harmed by 50% of their max HP, they becomes a lycanthrope of the same type in 2d6 days.

† † †

Printer-friendly Temple of the Moon Priests

Click on the preview to download the pdf!

mercoledì 10 luglio 2019

The Chain Tower and the Iron Stalker

The Chain Tower

This room is circular, very tall, and quite narrow (40' tall x 10' diameter).
From the ceiling dozens -maybe hundreds- of heavy chains are hanging at 8' from the floor, moved by an imperceptible breeze and filling the room with an incessant clinking sound. The chains are so many they literally fill the area and it's nearly impossible to see anything and it's incredibly difficult to move through them.
There are three doors in the room, at 20', 30' and 40' of height from the floor, all hidden in darkness and by the chains. These doors are the only way in and out.

This room can be used as a sort of puzzle by itself, or can be used in conjunction with the Iron Stalker.

The Wall Of Hanging Chains by Allan Swart


The Iron Stalker

The subtle (but noisy) movement of the chains is not made by actual breeze, but by the light breathing of the creature silently hanging from them on the very top of the room.
It is a grey, gaunt and anthropomorphic creature, with bulging -and now nearly useless- eyes and a patch of long rust-reddish hair on the head.
It has two long and strong arms it uses to move and hang on the chains, but the creature can use its legs and feet just as well.

It feeds on iron and rust, but it cannot chew metal and for the last hundred years the creature stayed alive by patiently licking and sucking the chains, absorbing the iron by slowly consuming them.
The Iron Stalker is in fact incredibly attracted by iron, and the only reason it never left the room is because of the huge quantity present in it.
Because of its nature, this creature only receives half damage by iron and steel weapons.
Its blood is dense like melted iron, but cold, and its color is a twirling mix of iron-gray and rusty-red.

Iron Senses

The Iron Stalker cannot really see in the dark, but it can see the iron. Also, anything that has no iron in it (like wood) loses the interest of the creature, and it will pay less attention to it.
This makes the Iron Stalker harder to be hit with iron or steel weapons, but easier to be hit by weapons that have no iron.
Any mundane animal (included humans and demihumans) have the right amount of iron to not be in advantage nor disadvantage when fighting the Iron Stalker with their bare hands/claws/jaws etc.

The Iron Stalker's sense of smell is incredibly refined for iron but it's way less developed for other molecules.


Behaviour

As soon as someone or something made of flesh and bone enters the room, the Iron Stalker can immediately smell the iron in their blood and begins to desperately crave it (obtaining iron by drinking blood is far easier than sucking it from an item or from ore, and it's also tastier).
But the Iron Stalker is cunning, and knows how to plan, how to wait, and has learned how to hang from the chains and how to move between them with the least effort.
It will, if possible, wait for the victim to move between the chains in order to climb down causing the least suspicion, and if safe enough it will suddenly put a chain around the target's neck, snatch them up, and quickly climb to the top of the room.
Once there, it will finish to strangle the victim with the chain and then will proceed to cut its throat and drink its blood, absorbing the iron in it.

Iron Curse

Whoever is touched by the Iron Stalker must Save vs Magic to avoid being cursed. If the victim is instead bitten, no Save is allowed.
The Iron Curse causes the same symptoms of extreme iron deficiency (check them out) and it will last one week unless removed by a Remove Curse spell.
The accursed will be extremely fatigued, weak and dizzy, they will suffer from speech impediment and will have a poor appetite towards actual food but at the same time they will crave non-nutritive substances, such as ice, dirt, starch or more often than not, iron and rust and they will try to eat them if not restrained.

Undead Zombie Concept Art by Karl Lindberg

† † †


The Iron Stalker

Armor
- AC 20 (as plate and shield) and suffers half damage against iron or steel weapons.
- AC 12 (unarmored) against weapons with no iron on them.
- AC 16 (as chain) against all other weapons.
Hit Dice 4
Hit Points 20
Movement 120'
Morale 6
Attacks: 2x Iron Claws -or- Bite -or- Strangle
  • Iron Claws: 2 attacks on a single target, 1d6 damage; on a damage roll of 6 the target is Strangled. A successful attack may cause the Iron Curse (Save vs Poison to be spared).
  • Bite: 1d6 damage; a successful attack causes the Iron Curse (no Save allowed).
  • Strangle: automatic if attacking with surprise from the chains (no attack roll needed); every round Save vs Paralysis or suffer 1d8 damage (on 1st success no damage is suffered, on 2nd success target frees themselves); target cannot otherwise act.

The Iron Curse

  • Attacks and Saving Throws are rolled at -4, Reactions at -2, Skills at +1.
  • When casting spells the character must Save vs Magic to avoid a Miscast -or, if you're using the traditional spellcasting system- the spell fails and its casting cannot be attempted anymore unless prepared again.
  • The character will not eat normal food (possibly suffering the effects of Starvation), instead they will try to eat other possibly dangerous non-nutritive substances as per description.

lunedì 11 febbraio 2019

About Zak Smith

I used to defend Zak Smith when all the shit used to rain on him.
One of the main reasons for this is because it seemed he really cared about the women and the people he knew, especially Mandy.
I thought that his often abrasive behavior got worse after all the attacks he and the girls had to suffer during these years. Of course the more you get attacked, the more you get defensive.

All of these were lies. And I am heartbroken for Mandy and those who suffered because of him.
Zak Smith is a monster, and everyone should know this.

Following is the post Mandy wrote to come forward about her relationship with Zak.
It is a very hard read, please be warned.
She did a very brave thing telling us all of this, and this I am sure will help others to come forward, and to be helped, and to avoid more suffering.
Thank you Mandy.

Please feel free to share this widely, on
any platform you have.

Dear Zak Smith, aka Zak Sabbath

I know posting anything about you or this publicly will get me labeled “angry”, “crazy” or a “liar”. Despite that, I still need to speak. As a warning, there will be potentially triggering descriptions of abuse, violence and sexual assault to follow.

What I want to convey is my grief. And my shame. There is so much of it. I think when women come forward to talk about their abusers people strip them of their grief. And I am not okay. And I should be angry but I can’t be because the shame is too great. Because the abuse had me taking responsibility for everything and it’s very difficult to stop that after all these years. Everything was always my fault, the problem was me--but it wasn’t.

Eleven years is a long time. I was twenty one when we met in person the first time, and a month later, 22 when I moved in with you. It’s difficult to organize my thoughts about everything that happened, everything that went wrong over a decade.The abuse came in cycles where there were times you seemed to idolize me (in hindsight there was a twisted, sexist, infantilizing angle to the "idolizing" because it was always about my body and not me as a person). There were other times when you tore me down, made lectures that went in circles of manipulation, or fits of rage where you’d scream that I was useless and worthless and slam doors or throw things at the walls. You tore me down to manipulate me, and to get your way.

As time went on you learned you could threaten me in various ways. Killing me if I ever got pregnant and didn’t have an abortion started as a joke but you repeated it so frequently it was clearly a warning. Kick me out if I didn’t want to have as much sex, or lesser reasons.

When we would go out, you would rate the women you were watching, making sure I could hear it. You would see a woman and comment that she was attractive, until you saw she had "small" breasts. Then you would say to me “why do they even make them like that? What’s the point?” As though I automatically would agree with you about a woman’s worth being dictated by the size of her breasts. And how was that supposed to make me feel about myself? You would know that I would not want to start an argument on a nice evening out--finally I was feeling well enough to be out with you and I would ruin it? No. Even in the face of rude or disgusting comments about other women I would stay silent.

I am ashamed. I was often silent because I wanted to keep the peace. To keep you happy. You see, I did know how to make you happy. I am ashamed I did it because I rationalized that was love. You pressured me to find and groom other women sexually. As I grew sicker, and my physical limitations grew, you were more concerned with your own needs than my illness. Eventually, even, you took my doing this for you, and me, for granted.

I saw you mistreat women we were with together, and again I was silent. I choose you over them and I am deeply ashamed. And when it was me who was being mistreated I often didn’t even register it as such because the first time it happened was so traumatic. You told me I wasn’t allowed to stop or say no to sex or fooling around if we’d already initiated it.

I was young and this was during the first few weeks we lived together and no one had ever taught me about consent. You were extraordinarily angry I had stopped, your hands were clenched into fists and they were shaking. I was programmed to accept it, and you always just kept telling me you loved me even if your behaviour never really proved it.

Then you started with the online gaming arguments nonsense, and that put a real crack in our bond. In the beginning I felt genuinely protective of you, my provider, and of course that was my very strong trauma bond. I didn't know better, and I just thought I was caring for the person I loved. Callously, you exposed me to death and rape threats and you then never took the distress this caused me seriously, you were in no way sympathetic to the very real stress these disagreements caused. You enjoyed it. And you gloated over the harm you caused other people. (It was extremely unattractive.) You just used those threats we received as an excuse, used me and my marginalized identities as shields in your continuing misbehaviour online.

That Tumblr post defending you was posted in my name, but you were the one who wrote it. The long one you always referred people to. I feel more shame that I let you use my name, my identity in that way. I feel shame that when people noticed it probably wasn't written by me, we called them sexist. After that Tumblr post I told you I was done being involved in any of your arguments online. You really didn’t like that. You forever afterwards accused me of “never saying anything” when you were dealing with the shit you’d stirred up.

I am so ashamed you let me get dragged into your awful trolling behaviour. One time you had a screaming/throwing fit at me (“useless,” “worthless,” “no one cares about me”) because I didn’t want to retweet something to a big gaming company you were mad at. This was all abuse. That you continue to behave so badly online disgusts me, and I am ashamed that I helped you to hurt or damage others online. I am sorry that I have contributed to the abuse, and I am ashamed that your abuse pushed me to think that it was okay to do.

This behavior is what created the cracks in the narcissistic façade that you built up for me. Seeing the behavior that you normally directed towards me being directed towards others started to open my eyes towards what you were doing to me.

It was then that I slowly began to reassess how you treated me. This process started very slowly as I was extremely ill. And needed to focus on my health and I couldn’t shake my life up too dramatically.

Over the next two or three years my faith and trust in you completely failed. You let me down over and over. And I came to terms with the fact that I had been a trophy wife all along, an object that was owned, not a respected or loved partner. Towards the end you weren’t even trying to keep that mask you wore in the beginning on you were just straight up cruel and cold and abusive and there were no reprieves of loving or sweet acts, it was all gaslighting and narcissism gone unchecked. And there was a lot of my grief and shame at that time. Because I tried so hard to make it work anyway.

I thought if I loved harder, if I loved more I could save us but it was futile because you were already done with someone who wasn’t spending all their energy on living to please you as I’d formerly done.

I’ve grown up. I want to live my life for me. My values and morales don’t align with yours--I’m ashamed I was complicit in your misogyny and supportive of your online abuse (whatever my reasons).

I only began to register the pain and damage done to me by this relationship in the last year we were together and in the year and half since I’ve left. I have PTSD. I am doing my best to focus on healing, and since leaving both my mental and physical health have improved. I’m not okay yet, but I am improved. People can see the difference in photos. Rebuilding a life after a decade of trauma takes time but I will get there.

After this I am including statements about Zak from Jennifer, a long time friend and lover of Zak’s and mine and Hannah who was also involved with us and lived with us briefly. Jennifer was spending time with Zak before Zak and I met, and Hannah was assaulted by Zak.

CW description of sexual assualt

Jennifer’s post was originally posted to her facebook and she’s given me permission to reshare it here:

Hey guys, this is a heads up for anyone who is friends with Zak Smith or likes his page. This is somewhat out of the blue but he's been posting more in the past year or so and I keep seeing some of you interact with him or just liking his posts, and thinking: You wouldn't be doing that if you knew him better. 

To get to the point: While he comes across as a fun person who is super cool with everything and leads such a compelling and interesting life, and I considered him a good friend for a significant amount of time, he's also someone who has habitually abused and assaulted women. He talks negatively about them when they're not around, and also says really degrading things to their faces. He will aggressively pursue sex and rely on the fact that most women are hesitant to reject a man in a quasi-sexual situation due to safety concerns and social conditioning. Especially when he has presented himself as caring and trustworthy. But I've also seen him physically take women and start fucking them, ignoring their lack of enthusiasm or freeze of shock. He will navigate kink spaces and take someone's presence there, of general involvement in bdsm as implied consent to assualt them. And he is fully aware of what he does, he has described a sexual encounter to me as, I quote, "raping a 12-year-old". The person in question was not underage, but so massively uncomfortable that this was his most apt description. It didn't make him stop.

He's really good at being so blasé about everthing that you doubt what happened or compartmentalize it, then move on. He's also good at talking the talk and walking the walk of being the progressive liberal artist and author who is just so open about having done porn and living his sexuality uninhibited by social norms or whatever. He can be pretty manipulative and resorts to gaslighting.

This post might seem unnecessary at best, and like slander at worst. Especially considering I haven't even personally seen him since god knows when. It's based on my own experiences with him, some dating as far back as 2005, and the fact that almost every mutual female friend has similar experiences, up to this day. Ultimately I've seen him do so much fucked up shit that when I hear anything by another woman I immediately believe them without a shadow of a doubt. And yes, I'm ashamed I didn't speak up sooner. Often things only start falling into place after time passes and you see things for what they are, and when they are confirmed by others who have had similar experiences. By the time I really fully grasped the magnitude, being vocal would have meant intruding on and hurting people who didn't deserve it, with little discernable good to come out of it. 

Basically if you know me and trust me, believe me and maybe reconsider your support of him and his art. Besides that I'm not asking you to do anything. And I don't benefit from any sort of outcome in any way.

I'm posting this to a curated audience; if you see this I trust you to at least not create drama. If you don't believe me, I guess just ignore this post? Although I'd prefer if you removed yourself from my list then too. I don't want this to reach him because I don't want to deal with the fallout. I want people to know this to make a better informed decision about who they associate with. The last I heard of him was a few months ago, after he saw that a friend had confided in me about him, and he slid into my inbox with some disingenious bullshit about how sad he was about that situation, trying to influence my opinion. I ignored it. If something like that happens again I will obviously know that someone on this list blabbed and will pretty much delete and block anyone it could have been. Please don't make me deal with all that trouble. Thank you.

And here is Hannah’s account: 

Back when I first knew them, I lauded Manda and Zak as a perfect couple. I would see them only once every few years, and when I was with them, they seemed happy. It wasn't until I was with them for an extended period of time that I thought things seemed off. I used to take Zak's general demeanor towards women as joking. Eg, "if I talk to my girlfriend and her friend about their feelings, will I get a threesome out of it?" But now I think that's how Zak actually feels. At first when I kept hearing him say the phrase "chin up" to Manda, I thought he was just telling her to stay positive, but in actuality he didn't like it when she had a tiny double chin when looking down. (Like all humans at that angle.) He also told her things like "You don't need glasses, its more important for you to be pretty than it is to see" and "If you can't even have sex, what good are you?" It was not a joke. For a long time I tried to see the good in him, and hoped that he would change his behaviours once Manda confronted him about them, but he didn't seem to understand that he had done anything wrong. She told him she felt more like a doll than a human, outlined what things had upset her, and wanted to work towards a better relationship. He acted ignorant about things he had said or done, and then threatened people when anyone talked about him. (Which is why I was afraid to write this for a long time. I still am.) There was also a strange incident when we were first hanging out together during which he asked if I was into kinky stuff, to which I replied yes. He proceeded to slap me and choke me against a wall, in public. Now, in a bedroom setting, with clear boundaries and consent, it would have been fine, but out of the blue and in public, it was not okay at all. Years later, I mentioned this to a mutual friend as something that made my uncomfortable, and when Zak found out he made a half-hearted apology attempt. I don't think he actually felt bad, I think he just didn't want me to tell anyone else. I tried to stay friends with both of them for a little while, but after hearing more about what he said/did to Manda, I couldn't keep him in my life anymore. She is one of my best friends and one of the sweetest people I know. I don't understand people who say they "can't take sides" on something like this.

I want to add a few things:

- This terrible insight does not automatically invalidates the fact that some people he fought with and called out in the past are actually bad and toxic. There is sufficient proof that they are.

- The fact that he is a great artist and designer (IMO, you may think otherwise) does not excuse you from keep buying his stuff and supporting him with money/publicity.
Separating artists from their work is only valid if they do not receive any benefit from it (e.g. dead ones).
Supporting this kind of people is supporting their behavior.
I will NOT do that anymore.
There are lots of great artists and designers out there that are not abusers and rapists.
Go and support them instead.

- ALWAYS call out bad actors. To have our and others' lives and hobbies ruined because of them is not worth it.

That's it. Let's hope not to see something like this anymore.

domenica 4 novembre 2018

Insect - Abilities Old and New

(If you're at a miss on what Insect is, read the introduction here.)

The first tweak I'm doing to Knave is to rename and rethink the classic Abilities in order to make them feel more like those of System Shock 2.

"Your flesh is an insult to the perfection of the digital."
~SHODAN

Before I begin I will just say that, since Knave has been released under Creative Commons Attribution 4.0 International License (thank you Ben!), I will just quote bits from the manual whenever I need them, and if I don't explicitly say so, I will leave them untouched in the Insect manual.
Still, go get the original game because it's worth it!

Cyberpunk soldier by NeoWorm

"Each ability has two related values: a defense and a bonus. When creating a PC, roll 3d6 for each of their abilities, in order. The lowest of the three dice on each roll is that ability’s bonus. Add 10 to find its defense."
~ Knave, page 1

I will keep six abilities: the first three will basically be the same as the classic ones, while of the remaining two are directly taken from SS2 and one is added to compensate the elimination of Intelligence, Wisdom and Charisma.
While in other games these three had a sense, in the universe of Insect I think they are out of place and redundant, and one (and a half, as you will see) is sufficient to the task.
  • Strength: Used for melee attacks and saves requiring physical power, like lifting gates, bending bars, moving crates etc.
  • Agility: Used for ranged attacks and saves requiring poise, speed, and reflexes, like dodging, climbing, sneaking, moving in microgravity etc.
  • Endurance: Used for saves to resist toxins, radiations, hard vacuum, sudden decompression etc. The Endurance bonus is added to healing rolls. A PC’s number of item slots is always equal to their Endurance defense.
  • Cybernetic Affinity: Used for saves concerning cybernetic ware, resisting cybernetic attacks, tinkering with machines and electronics, using computers and interfaces, hacking etc. The number of Cybernetic Implants that a PC can simultaneously use is always equal to their Cybernetic Ability bonus.
  • Psi Ability: Used for saves requiring concentration, perception and intuition, such as using psionic powers and resisting psionic effects, recalling knowledge and lore, navigation, research etc. The number of Psionic Implants that a PC can simultaneously use is always equal to their Psi Ability bonus.
  • Humanity: Used for saves to persuade, deceive, interrogate, intimidate, charm, provoke, and in general to interact with other fellow humans. A PC may lead a squad of followers equal to their Charisma bonus.

Your followers, ready to... die?

I think the Abilities are pretty self explanatory so I'll just say a word about Implants: they work more or less in the same way as spellbooks in Knave.
Both Cybernetic and Psionic Implants will give special skills and powers, and while those given by the first will be usually more static ones (night vision, increased strength, etc.) the latter will be basically "spells in space".
You will be able to swap Implants but only when you are in your home base or a similar place or using certain... Implant swapping devices that you will hopefully find around.
That's the basic idea at least.

More on Implants on the future dedicated post!